Two Point Hospital Training Guide

Unlike its predecessor Theme Hospital, Two Point Hospital has featured staff training.

And the gameplay depends on the training to the highest degree. You can train your young medics team different tasks to make them specialists in various medical fields and improve their efficiency.

Who to Train and How

Two Point Hospital training unlocks when you’ve already learned the basics of the game. There are three staff units in your hospital: Doctors, Nurses and Janitors. Each of them has a special star rating when you recruit them, from one to five. For each star, your worker gains a unique trait, with specialized training of course. Some of the traits are strictly professional, and others help to communicate with patients. Doctors have a list of skills to improve, like General Practitioner, Researcher, Psychiatrist, Surgeon, Treatment and several Diagnostics specializations. Most nurses specialize in Treatment, but they also can build their career in Diagnostics and Ward Management. There’s also a team of hospital assistants that can choose their career path in Marketing and Customer Service with additional Motivation and Stamina Training. Probably, the peculiar and fascinating missions can be found in Janitors’ tasks. They specialize in Maintenance, Mechanics and Ghost Capturing! Most skills are improving your personnel’s abilities in a certain department, but the most basic of them will suit all of them.

Training takes place in Training Rooms. The first rule here: the room has to be large as you will surely need to add some Trainee Desks when your personnel grows. Each desk serves for training one of your team members. Sometimes there are missions when it’s important to train more than a dozen employees, so it’s essential to have many desks. When the room is ready, drug one of your employees into the room, choose a trait he must be taught and a person that is going to teach her. A teacher can be someone from your personnel or a paid third-party tutor. The tutors are expensive but indispensable on the first stages of the game when there’s still very few trained personnel.

Introducing Tutors: A New Almost-Staff Member

You can choose a Doctor and train him as a tutor to minimize the expenses, but in this case, you will still lose an important medical unit. Tutors are not distinguished into a staff class, but you can invent it by training a tutor team from junior doctors. With your teachers, you must look out for training masterclass skill that gives your specialist a considerable boost. Or you can add some useful items to the Training room: skeleton displays or posters that illustrate how different organs work can speed up the studying process. Plants are not important for learning medicine, but they noticeably increase the prestige of your Training room (or any other room, for that matter). It is also useful to give a green fingers trait to your Tutors so that you won’t need to spend so much money on janitors watering the plants. As a pleasant addition to the training, you get a $5000 for every student who completes a particular class.

Skills and Tricks

Training is deeply connected with your game strategy, and you must not underestimate it. Various offices require Doctors with different skills, so you can concentrate on certain types of skills for different Doctors keeping in mind the position you prepare them for. For example, the diagnosis skill of a high level is precious in a General Practitioner Office, and you can also add an interaction trait to get a highly qualified specialist and a valuable employee.

As for the Nurses, they are usually tied to treatment, but you can widen their specialization and maximize their speed skill to let them quickly reach any part of the hospital and help the main specialists with any illness. Apart from speed, you may also question yourself about other non-medical skills and traits you can teach your staff. Traits like cheap and tireless are great if you want to manage your hospital thrifty, while romantic trait brings joy to the medical work and increases the level of happiness: your employees can fall in love and be moved by curing a patient. Happiness level is not essential in research work, but it serves to greater success in a practitioner work.

Training Units and Modifiers

Training units are used to calculate the time for learning a qualification. TU takes one second of training if your student has a basic learning speed level or if your tutor has a basic teaching speed level. In average it takes you 4 minutes to complete a training course. The tutor training speed grows as his skill evolves. Some of the trainees have a faster learning speed, as well. The worst part is that, as in life, there are true slow-leaners. The learning abilities base on the set of traits and qualifications of a particular student. If a student has a fast learner or a teacher trait, their speed bonus will be 50%. If a tutor or a trainee has attended masterclasses, their speed bonus will be 50% as well. Possessors of a stupid trait get a 25% extended learning process.

When you choose several students for the course, it takes the average time based on every modifier there is. Besides tutors and learners’ speed, there’s an additional modifier: the Training Room. As mentioned above, you can get a set of items into the room that help the learning process. All of those items will be added to the list of modifiers for calculating an estimated duration for the course. Before you start the course, the calculated estimated duration appears in the training screen.

Don’t Underestimate Training

Two Point Hospital training is an essential part of the gameplay. It takes some time to learn all the hacks and pitfalls of it, and at the beginning, the whole process may seem like a distraction from the entire hospital management. But soon you realise that it brings a beautiful element of strategy to the game.